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Thread Statistics | Show CCP posts - 14 post(s) |

Prometheus Exenthal
mnemonic.
638
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Posted - 2013.10.02 22:04:00 -
[1] - Quote
ITT people who haven't logged significant hours in a Crusader or 00 Interceptors for that matter 
And for the record, the Taranis *nerf* results in ~250 eHP less than current. That's hardly a nerf. -áwww.promsrage.com |

Prometheus Exenthal
mnemonic.
638
|
Posted - 2013.10.03 00:49:00 -
[2] - Quote
Garviel Tarrant wrote:Prometheus Exenthal wrote:ITT people who haven't logged significant hours in a Crusader or 00 Interceptors for that matter  And for the record, the Taranis *nerf* results in ~250 eHP less than current. That's hardly a nerf. Even in 00 where you don't have to deal with constant AB brawlers in still gets its ass handed to it by just about any other frigate (Assuming pilot skill is even) You know that.
The #1 problem with the Crusader is the lack of fitting, NOT the lack of mids. The extra fitting means you can plate the ship for extra tank if you want, or you can fit top-tier weapons to relive days before the locus nerf.
This is the first time a Crusader has been capable of easily breaking 300dps. It's also the fastest interceptor by a fair margin.
Please trust me when I say that the Crusader will be one of the best (if not the best) dogfighters once again, and I'd happily engage a Taranis in one 
The CLAW on the other hand... Where the double damage bonus makes sense on the Taranis (super high damage, 3 mids), the Claw needs more. The simple solution isn't giving it another mid, but rather giving it a range bonus (falloff or optimal) in the available frigate bonus. -áwww.promsrage.com |

Prometheus Exenthal
mnemonic.
638
|
Posted - 2013.10.03 01:53:00 -
[3] - Quote
Garviel Tarrant wrote:stuff It's basically a faster, smaller, closer range Slicer. You fly it a similar way, but it's much much better suited to fighting other fast ships than the Slicer is.
I think the easiest way to understand it would be to think of it as the stopgap between the Retribution & Slicer. Combined with the fast warp and bubble immunity, this'll be a really really fun ship to fly  -áwww.promsrage.com |

Prometheus Exenthal
mnemonic.
638
|
Posted - 2013.10.03 02:05:00 -
[4] - Quote
Galphii wrote:Also, I recall seeing a new model for the crow/raptor/condor at one point - are we likely to see this new model for this expansion (or ever for that matter)?
IIRC that was proved to be a fake some time ago -áwww.promsrage.com |

Prometheus Exenthal
mnemonic.
638
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Posted - 2013.10.03 05:45:00 -
[5] - Quote
To clear a couple things up;
- The rocket bonus on the Ares is crap. It's a mere 10dps per T2 rocket launcher, assuming you can even fit one. Rather have the tracking bonus back.
- The "max targeting range" numbers are the stats prior to skills, implants, rigs, or bonuses
- The "single damage bonus" on the Taranis is actually two bonuses combined. If you were paying attention when the change was made you would know that it's actually TWO 5% damage bonuses. If you'd prefer, I'm sure CCP wouldn't mind splitting it to make the other frig bonus the tracking, and the 2nd inty bonus damage.
-áwww.promsrage.com |

Prometheus Exenthal
mnemonic.
642
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Posted - 2013.10.04 04:38:00 -
[6] - Quote
DNSBLACK wrote:Fozzie
1. Make the interdiction nulli be based on a RIG you can purchase and put on a interceptor only. This will cut down on some of the strength rigs will give this ship.
2. Make a warp disruptor mod that uses scripts that only a interceptor can use.
Scram Script- short range and 2 points
Disruptor script- Long Range 1 point
Focus Script- script like a focused beam can only be used on Titans and Super carriers
This will allow the captor to fit one mod freeing up other slots. he chooses what script based on course of action.
3. Defining the battle field is a must here. your changes are nice but the ship will still be useless in game except for a 0.0 to high sec shuttle. Any gang that roams the gates will kill this ship faster then his fleet can support him in his tackle ability.
1. This argument doesn't make any sense. Are you against the bubble immunity or would you rather it be a rig if it needed to exist. In rig form you're limiting the number of possible fitting combinations. Hush and enjoy the intercepting bonus lol
3. You know the game is in a sad state when people think like this. ANY good interceptor pilot (regardless of region) will tell you that these changes (in addition to the warp speed changes) are enormous boosts for fleet (big & small) or solo operations.
2. This isn't an awful idea, but we've already got this sort of thing for HICtors. IMO if something like the HICtor module were to be scaled down to frigate-sized combat, it would be for the Interdiction class and not something as fast and mobile as Interceptors. -áwww.promsrage.com |
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